Fortunately, if Forspoken and even Final Fantasy XVIare any indication, Square Enix has not forgotten those fans but instead has decided to divide and conquer, fulfilling fan expectations with not just one game but several.ĭuring a recent interview, Final Fantasy XVI director, Naoki Yoshida admitted that "in terms of whether Final Fantasy is successfully adapting to industry trends, I believe the series is currently struggling. This all left a bitter taste in the mouths of fans, especially those who had been keeping a close eye on the game's troubled development cycle. The game also stops being open-world after Chapter 9, and the truth is, Noctis never becomes nearly as agile as he seemed in the original Versus XIII trailer or even as agile as Kingdom Hearts' protagonists. Īll in all, Final Fantasy XV's combat is never as fluid or dynamic as it is in the Kingdom Hearts games. Instead, Forspoken could be what fans always wanted from Final Fantasy XV. But every box ticked comes with a caveat. Yes, Noctis can teleport around the environment. Yes, it's a more action-oriented experience, and the game features an open world. On the surface, Final Fantasy XV seems to tick all the boxes of its premise. Fans expected fluid, action-packed combat similar to what they had seen in the Kingdom Hearts series, within an open world that they could explore using the main protagonist's ability to teleport. However, there are many who claim it simply did not live up to the hype or fully deliver on its promise.īack when Final Fantasy XV was known as Final Fantasy Versus XIII, with Kingdom Hearts director Tetsuya Nomura at the helm, the initial trailer and interviews set certain expectations. It took a change in director, title and over a decade of time for Final Fantasy XV to finally release to overall favorable reviews. Featuring an open world that's traversable via magically enhanced parkour, Forspoken could finally deliver on the initial promise of Final Fantasy XV.
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